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    <title>LEGION Dev Blog</title>
    <subtitle>Development notes for LEGION.</subtitle>
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    <updated>2026-04-20T11:00:00+00:00</updated>
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        <title>Devlog 2: How I Got Here</title>
        <published>2026-04-20T11:00:00+00:00</published>
        <updated>2026-04-20T11:00:00+00:00</updated>
        
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              Unknown
            
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        <content type="html" xml:base="https://blog.legionrts.dev/how-i-got-here/">&lt;p&gt;blah blah&lt;&#x2F;p&gt;
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        <title>Devlog 1: What Is LEGION?</title>
        <published>2026-04-20T10:00:00+00:00</published>
        <updated>2026-04-20T10:00:00+00:00</updated>
        
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              Unknown
            
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        <content type="html" xml:base="https://blog.legionrts.dev/what-is-legion/">&lt;p&gt;Hey, welcome! First off, thanks for taking an interest in my weird, obsessive little side project. With these devblogs I hope I can help to explain what this thing is (or what it hopefully WILL be), how I went about making it, and some of the more interesting parts.&lt;&#x2F;p&gt;
&lt;h1 id=&quot;the-big-idea&quot;&gt;The Big Idea&lt;&#x2F;h1&gt;
&lt;p&gt;So I&#x27;m a big fan of games that have elements of automation. I&#x27;m kinda a systems and planning girl so I like games where I can set something up and then watch it whirr away, doing cool stuff. Or not doing the cool stuff I wanted it to and then making tweaks and working my way towards a more and more perfect machine. Think Factorio, Dwarf Fortress, Prison Architect, that kind of thing.&lt;&#x2F;p&gt;
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